photo from Steam |
Beware: here
there be spoilers.
Life is Strange, episode three,
"Chaos Theory,” begins the same day as episode two. Night has fallen on a
school shocked by the attempted suicide (if you’re lucky) of Kate Marsh. Students
are rethinking their behavior toward Kate during the past few days, and Max is
sneaking out.
After deciding
whether or not to steal five thousand dollars from the school, the girls decide
to break into the school’s swimming pool and take a dip, leading to an
irritating game of cat-and-mouse with the school’s security guards. This
section of the game was pretty week since there’s relatively little forward
motion on the story and almost no character building to it. I personally felt
that it was just so the developers could get the girls in their underwear, and
when I showed the section to a friend, she concurred. The whole swimming bit
just seems like fan service for the boys who might happen to play the game – a
disappointing turn for a game with so much emphasis on female characters with
agency and important relationships.
The next part of
the episode plays out in the Price house where Chloe takes some heat from her
mom so Max can sneak into the garage and snoop through David Madsen’s (Chloe’s
step-father’s) things for more of those nebulous clues. When she gets back
inside, he arrives home, tired and grumpy from a night of trying to chase down
the students who broke into the school’s pool. Max is then faced with the
choice of backing Chloe’s vitriolic (but not unfounded) attack on her stepfather,
or trying to smooth things over. Either choice will still lead to a fight with
Chloe and the revelation that she’s angry with her biological father for
getting into a car accident and dying.
And here I found
myself wondering what on Earth the game was up to (in a good way). Unhappy Max
finds herself staring at the last picture of herself and Chloe together when
they were happy and carefree. And suddenly, Max is five years in the past,
watching the last day of Chloe's father's life unfold, but this time, she's got
the power to change it, and she goes for it with the confidence that it's what
Chloe would want.
But there are
always consequences and the change Max made has had big ones. She didn't just
change Chloe's life, but her own as well. When she snaps back to the present,
she finds that she's in a totally different group at school. She immediately
goes to see Chloe and finds out just what she's done. Chloe's dad is alive, and
Chloe is paralyzed, wheelchair bound, and dying of respiratory failure.
photo from lifeisstrange.com |
The game sticks
faithfully to the imagery it had established for Max and Chloe, and capitalizes
on the connection to the natural world that's been a big part of the weirdness
going on in Arcadia Bay. Throughout the episode, dead birds are strewn everywhere,
a good sign that something is terribly wrong. After Max changes the timeline, a
pod of whales beaches itself in the harbor.
While it's a
logical fallacy to assume that an event occurring after another event
must have been caused by the first event, it seems pretty likely that Max's
meddling is the cause of all the weirdness.
I have a
terrible feeling that everything Max does is only making things worse and that
the game is going to have to cycle back to the beginning, where Max will have
to choose not to interfere in Chloe's death. This is me making a prediction. I
think I'm worried because I'm starting to like Chloe. In fact, she's the
character I like best in the game despite her volatile temperament. It might
have to do with the fact that she's the best voiced character in the game (in
my opinion) as well as the most fleshed out. My favorite characters always die,
though, so Chloe is in grave danger!
Since we just
passed the halfway point in the game, I thought I'd do a quick list of my likes
and dislikes:
I like:
Chloe - she's
kind of a jerk, but she's interesting and is stuck in a really sucky situation,
so there's a lot of room for growth and change here.
Warren - He's a
smart and genuinely sweet guy who likes Max, and is respectful about it. He
doesn't creep on her the way a lot of love interests do to a female protagonist
(unintentionally perhaps) in other games, books, movies,
and TV shows.
The mechanics of
Max's time travel - it works nicely for the puzzle-solving aspects of the game,
creating some fun game-play, like blowing up, and then un-blowing up the
principal's door.
The themes- I
mean this both broadly (friendship, pursuing one's dream, etc) and really
specifically, like the doe being associated with Max, the color blue, and the
blue butterfly, with Chloe, and the destruction of nature progressing through
the episodes.
The mix of
regular and extraordinary - I like the way the kids are concerned with the
social and practical problems of being in high school as well as the troubling
vision of ultimate destruction that Max had and the out of the ordinary trouble
that Chloe found herself in.
I dislike:
Max - she's
inconsistent, makes terrible decisions, isn't well voiced, and we would never be
friends (alas!).
Long,
pointless cinematics - there are weird scenes in the game, especially
when Max is waking up, where I have no control of the game, but nothing is
happening. I find these moments frustrating because I'm being shown that
nothing is happening, but I can't do anything to get things started.
Big decisions
that come to nothing - Since the timeline was reset, nothing I chose matters
now. Unless Max puts things back again in a future episode, all agency that I
was given meant nothing. Before this, not seeing the consequences of choices
was at least understandable, because certain things were sure to play out in
the future.
The choices -
actually, despite having choices like turn in or don't turn in Nathan Prescott,
there are a lot of places where things happen that I would have liked to choose
anything else, like breaking into the swimming pool. Being forced into
something that stupid made me grumpy. I realize that the writers are trying to
tell a story with some accompanying game play, but there are moments when I
think they'd have done better just to make a movie since they're forcing
certain things anyway.
The dialogue -
and this is the biggest one for me. I sometimes get the feeling that whoever
wrote the lines didn't really know the story that well. Things like David
Madsen calling the high school a college, put me off. As far as I know, the
terms aren't interchangeable. The way lines seemed stitched together so that
statements wouldn't fit together. This was really bad in the scene where I had
to talk Kate off the roof. One line from Max seemed to have convinced her to
live, and then Max suddenly reverted to begging Kate to come down, and Kate
made statements that contradicted things she'd just said. It definitely
tarnished an otherwise powerful moment.
Click here to see the previous episode.
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