Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Wednesday, May 4, 2016
May the Fourth Be with You! - Lauren and Star Wars Today
Beware. Here there be Spoilers.
So, the Fourth snuck up on me this year. Usually I line up Star Wars episodes IV, V, and VI and watch them in a glorious build up to the Fourth.
This year I was distracted by a lot of things that came up and didn't realize until yesterday that May the Fourth was imminent. I still ran around all day saying "May the fourth be with you." And replying "And also with you." As one does.
I was a bit bummed that I'd missed my traditional movie run through, but the truth is, Star Wars is never far from my life.
You see... The thing is...
I just recently dug up and played Knights of the Old Republic (KotOR) I and II and I, totally coincidentally, finished my play-through of the second game today, about twenty minutes ago.
I am now filled with unrequited nostalgia for the pre-Disney years of the expanded universe. I understand why Disney chose to make pretty much everything but the original three movies non-cannon. They needed breathing space to write in, they really did.
But I miss Thrawn and his evil blue conquering ways. I miss the mysticism and danger of the New Jedi Order books where the galaxy was under attack by invaders from yet another galaxy, invaders who were invisible in the force.
I even miss LucasArts. KotOR II kind of demanded a sequel and there may never be one now - especially since all the material in the games is essentially just fan fiction.
There were things I liked about The Force Awakens (not the title to be sure, lol), but it didn't give me the satisfied feeling I always got after reading through one of the expanded universe books. I've thought a little about why that is, and I've come to three main points.
1. The Force Awakens DRASTICALLY narrowed the Star Wars universe down and only gave us the familiar old elements to work with. That might be comforting to some after the wretched disappointment of episodes I, II, and III (I could write an essay on all the things they almost did right in those films, which is why they suck so much, actually). But we've had Star Wars for almost 40 years now, and giving us another orphan hero from a sandy planet (even if she's a girl) isn't going to do it for us. It's too much like saying "lets start fresh with absolutely nothing new."
It also feels like the heroes in the original movies accomplished absolutely nothing, which really sucks. Their only legacy is more storm troopers and a brat with a really questionable looking lightsaber that Luke hid from when he got out of control.
2. The Villain isn't compelling. Neither of them. Whichever one is the real villain anyway.
Neither Kylo Ren or Supreme Leader Snoke (however much he looks like damaged Anakin from the Return of the Jedi) can hold a candle to the foreboding figure of Darth Vader. In fact, Kylo's vague worship of his dead grandfather just seems silly.
Vader's introduction as someone holding on to the traditions of the force in a galaxy nearly devoid of those who could channel its power made him interesting. His conviction and brutality toward his people and the rebels alike mad him fear-worthy.
The emperor really gains a lot of his power from the hold he has over Vader. If Darth Vader obeyed the guy, there HAD to be something scary about him. Snoke just pushes around a whiny kid who can't control his temper and destroys five planets that everyone immediately forgets about.
3. The best part of the original movies were the way the characters developed their relationships with each other, and those relationships changed the galaxy. Except now in the new movie, they didn't. And the best part of the new movie was the relationship that Rey was building with Han Solo, but that got cut off before it could do more than hint at something meaningful. Because Rey and Fin are both extremely inconsistent characters, even the hints at friendship and attraction there are watered down. I'm desperately hoping they'll do more with Rey and Leia in the next film... talk about potential for awesomeness, but I don't see it going that way since they tracked Luke down at the end of the film but, once again, there's no relationship there, nothing to make me care about what they might do together going forward.
4. I know I said only three, but I lied. Sort of. This is the part where I admit my own bias a little. I grew up loving Jacen and Jaina Solo and their friends and kid brother, I loved the way Luke and Mara Jade got together, and the birth of their son, Ben, was a HUGE event in my life.
Now Ben is Han and Leia's son, but he goes by Kylo Ren 'cause he hates his parents? It's just tough to give up the old thing when it was so much more satisfying.
I know I griped and maybe that's not what May the Fourth is about, but it's hard not to complain about things that are actually pretty near and dear to your heart. So I thought I'd go out with a list of things I loved about The Force Awakens.
1. BB-8 - he wasn't R2-D2 all over again, but had similar appeal.
2. Poe Dameron - just yes. Totally.
3. General Leia (She's still a princess, dangit! even if Vader blew up her planet. Well, Moff Tarkin did, but anyway).
4. Maz .
5. Rey is a girl (though it sucked that she was a super inconsistent character).
6. Fin (sadly inconsistent character again).
7. Fin and Poe flying and shooting together.
8. The practical effects - thank goodness.
9. Fin using a lightsaber.
10. Han and Leia hugging - though I'm of two minds about their reunion. I liked it better when their marriage was solid.
Now, I think I'll go play some Star Wars Dark Forces before bed...
May the Fourth be with you all!
Monday, February 15, 2016
Lauren on Life is Strange, 1.3 Chaos Theory - Video Game Review
| photo from Steam |
Beware: here
there be spoilers.
Life is Strange, episode three,
"Chaos Theory,” begins the same day as episode two. Night has fallen on a
school shocked by the attempted suicide (if you’re lucky) of Kate Marsh. Students
are rethinking their behavior toward Kate during the past few days, and Max is
sneaking out.
After deciding
whether or not to steal five thousand dollars from the school, the girls decide
to break into the school’s swimming pool and take a dip, leading to an
irritating game of cat-and-mouse with the school’s security guards. This
section of the game was pretty week since there’s relatively little forward
motion on the story and almost no character building to it. I personally felt
that it was just so the developers could get the girls in their underwear, and
when I showed the section to a friend, she concurred. The whole swimming bit
just seems like fan service for the boys who might happen to play the game – a
disappointing turn for a game with so much emphasis on female characters with
agency and important relationships.
The next part of
the episode plays out in the Price house where Chloe takes some heat from her
mom so Max can sneak into the garage and snoop through David Madsen’s (Chloe’s
step-father’s) things for more of those nebulous clues. When she gets back
inside, he arrives home, tired and grumpy from a night of trying to chase down
the students who broke into the school’s pool. Max is then faced with the
choice of backing Chloe’s vitriolic (but not unfounded) attack on her stepfather,
or trying to smooth things over. Either choice will still lead to a fight with
Chloe and the revelation that she’s angry with her biological father for
getting into a car accident and dying.
And here I found
myself wondering what on Earth the game was up to (in a good way). Unhappy Max
finds herself staring at the last picture of herself and Chloe together when
they were happy and carefree. And suddenly, Max is five years in the past,
watching the last day of Chloe's father's life unfold, but this time, she's got
the power to change it, and she goes for it with the confidence that it's what
Chloe would want.
But there are
always consequences and the change Max made has had big ones. She didn't just
change Chloe's life, but her own as well. When she snaps back to the present,
she finds that she's in a totally different group at school. She immediately
goes to see Chloe and finds out just what she's done. Chloe's dad is alive, and
Chloe is paralyzed, wheelchair bound, and dying of respiratory failure.
| photo from lifeisstrange.com |
The game sticks
faithfully to the imagery it had established for Max and Chloe, and capitalizes
on the connection to the natural world that's been a big part of the weirdness
going on in Arcadia Bay. Throughout the episode, dead birds are strewn everywhere,
a good sign that something is terribly wrong. After Max changes the timeline, a
pod of whales beaches itself in the harbor.
While it's a
logical fallacy to assume that an event occurring after another event
must have been caused by the first event, it seems pretty likely that Max's
meddling is the cause of all the weirdness.
I have a
terrible feeling that everything Max does is only making things worse and that
the game is going to have to cycle back to the beginning, where Max will have
to choose not to interfere in Chloe's death. This is me making a prediction. I
think I'm worried because I'm starting to like Chloe. In fact, she's the
character I like best in the game despite her volatile temperament. It might
have to do with the fact that she's the best voiced character in the game (in
my opinion) as well as the most fleshed out. My favorite characters always die,
though, so Chloe is in grave danger!
Since we just
passed the halfway point in the game, I thought I'd do a quick list of my likes
and dislikes:
I like:
Chloe - she's
kind of a jerk, but she's interesting and is stuck in a really sucky situation,
so there's a lot of room for growth and change here.
Warren - He's a
smart and genuinely sweet guy who likes Max, and is respectful about it. He
doesn't creep on her the way a lot of love interests do to a female protagonist
(unintentionally perhaps) in other games, books, movies,
and TV shows.
The mechanics of
Max's time travel - it works nicely for the puzzle-solving aspects of the game,
creating some fun game-play, like blowing up, and then un-blowing up the
principal's door.
The themes- I
mean this both broadly (friendship, pursuing one's dream, etc) and really
specifically, like the doe being associated with Max, the color blue, and the
blue butterfly, with Chloe, and the destruction of nature progressing through
the episodes.
The mix of
regular and extraordinary - I like the way the kids are concerned with the
social and practical problems of being in high school as well as the troubling
vision of ultimate destruction that Max had and the out of the ordinary trouble
that Chloe found herself in.
I dislike:
Max - she's
inconsistent, makes terrible decisions, isn't well voiced, and we would never be
friends (alas!).
Long,
pointless cinematics - there are weird scenes in the game, especially
when Max is waking up, where I have no control of the game, but nothing is
happening. I find these moments frustrating because I'm being shown that
nothing is happening, but I can't do anything to get things started.
Big decisions
that come to nothing - Since the timeline was reset, nothing I chose matters
now. Unless Max puts things back again in a future episode, all agency that I
was given meant nothing. Before this, not seeing the consequences of choices
was at least understandable, because certain things were sure to play out in
the future.
The choices -
actually, despite having choices like turn in or don't turn in Nathan Prescott,
there are a lot of places where things happen that I would have liked to choose
anything else, like breaking into the swimming pool. Being forced into
something that stupid made me grumpy. I realize that the writers are trying to
tell a story with some accompanying game play, but there are moments when I
think they'd have done better just to make a movie since they're forcing
certain things anyway.
The dialogue -
and this is the biggest one for me. I sometimes get the feeling that whoever
wrote the lines didn't really know the story that well. Things like David
Madsen calling the high school a college, put me off. As far as I know, the
terms aren't interchangeable. The way lines seemed stitched together so that
statements wouldn't fit together. This was really bad in the scene where I had
to talk Kate off the roof. One line from Max seemed to have convinced her to
live, and then Max suddenly reverted to begging Kate to come down, and Kate
made statements that contradicted things she'd just said. It definitely
tarnished an otherwise powerful moment.
Click here to see the previous episode.
Thursday, January 28, 2016
Lauren on Life is Strange, 1.2 Out of Time - Video Game Review
| photo from Steam |
Beware: here there be
spoilers.
Life is Strange, episode two, "Out of Time," starts the morning after Max’s big adventure in time rewinding begins. Max wakes up after staying up late doing some research on time travel and has to start her day, going through a routine that hasn’t changed, despite her new powers. She’s still an eighteen-year-old, after all.
Her need for a shower puts her in contact with
the other girls in the dormitory and she immediately finds a use for her power,
rewinding moments and conversations so she can get the optimal outcome, letting
her be a little heroic and play peace-keeper too.
The interaction with Max’s classmates also
reveals that something is going on around a quiet student named Kate Marsh.
And here, the game really started grappling with
difficult material. Oh, there were hints of it in the last episode: Chloe’s
strained relationship with her mother, outright hatred of her step-father, and
her missing best friend, Rachel Amber, but these hints primarily served to make
Chloe a compelling, if not entirely likable character.
In this episode, however, the implications of
sexual violence against Kate Marsh brought things to an uncomfortable level for
me. This isn’t easy material. It also puts Max in a place she might once have
avoided – does she get involved to help Kate, or back away from the situation
in order to keep flying under the radar.
More than the mediocre voice acting and crummy
dialog, Max’s willingness to run off and play with her powers at Chloe’s
request broke the immersion for me. The whole time I was playing through an
awkwardly contrived fetch quest in the junk yard and letting Chloe bully Max
into doing her bidding, I kept thinking about Kate’s plea: “I need to find out if
Nathan Prescott helped me… or hurt me after that party.” This is not something
I could walk away from in real life.
| photo from lifeisstrange.com |
Even while I was saving Chloe (twice) during the
morning’s adventure, I kept wondering why Max would cling to someone who
borders on emotional abusiveness and is suffering mainly from the consequences
of her own actions when she had another friend in desperate need of support and
reassurance, a friend who was drugged, filmed, and possibly even raped, whose
pain was now being deepened by her sudden notoriety and the hasty judgment of
her family.
Of course, I can remember being a teenager,
lonely and anxious to be liked. I had a few people who pushed me around like
Chloe does with Max, but I don’t see the same vulnerability in Max. Sure she
wants to be liked, but she hasn’t shown signs of deep loneliness and need that
usually go into a relationship like the one developing between her and Chloe –
it just feels a little inconsistent to me.
I was relieved when Max finally got back to
campus, and then saddened to see Kate’s plea for help rejected by the
photography teacher.
The hopelessness and isolation of Kate’s
situation really resonated with me, and I wasn’t sure how much more of Max’s
hesitation to help her I could take when there was a call to the girl’s
dormitory and I knew before Max got there what I would see.
I had to watch Kate throw herself from the roof
twice before Max got herself in gear and made it up to the rooftop where her
overused powers sputtered and died, leaving her (and me!) in a horrible
situation with no take-backsies. If Kate jumped again, she would be gone for
good.
The emotional burden of Max’s exchange with Kate,
trying to talk her down from the edge, shows just what a good job the writers
did setting the situation up. I could even appreciate what they’d done, having
Max fritter her powers away earlier in the day doing things that had kept me
somewhat frustrated.
Ultimately, I was lucky that I had paid so much
attention to Kate. If her plight hadn’t been so important to me, I might not have had
the information I needed to bring her down safely.
I don’t know if it was just me, but saving her
didn’t give me a sense of relief or satisfaction. All I could think about was
how close she’d come to dying, not because Max had spent all her energy earlier
in the day, but because simple things that didn’t involve superhero skills hadn’t
been attended to. This was powerful for me, and a little too much like real
life, but I think it’s this power in the narrative that will keep me playing
despite the bad dialog, the rough voice acting, and my own personality clash
with Max.
| photo from lifeisstrange.com |
Like Kate, I need to know if she was hurt at that
party and if (as Max suspects) what happened to her is connected to the disappearance
of Rachel Amber. And I need to know that Kate will be ok.
The game closes with a super unlikely event - an unscheduled lunar eclipse. Even with all the weirdness going on, this was a little much for me to buy. Unseasonable snow? Plenty odd, but it worked with the vision of crazy weather the game started with. Short of the apocalypse coming and all life on Earth ending, I have trouble with the idea that the moon itself moved in the heavens to give the people of Arcadia Bay a bad omen.
Still, certain themes seem to be carrying through here. Max's powers aren't the only weird thing going on, and nature has a big part to play in the imagery of the game. Max is still closely tied with the deer pictured on her t-shirt a second day
running, and one even appears during her junkyard adventure with Chloe.
Chloe is even more tied to the color blue and, I
suspect, to the butterfly Max caught on film in the first episode.
Rachel Amber’s disappearance is always at the
edge of everything, suggesting a darkness at the heart of Blackwell Academy.
It will be interesting to see if they can carry
these themes through all five episodes in t a meaningful way. In the meantime, I'd really like to hear some other thoughts on the outcome and content of this episode. If you've played it, please let me know what you thought!
Click here to see the previous episode.
Click here to see the next episode.
Click here to see the previous episode.
Click here to see the next episode.
Monday, January 18, 2016
Lauren on Life is Strange, 1.1 Chrysalis - Video Game Review
| photo from Steam |
Life is Strange, episode one, Chrysalis, has a lot of the elements I look for in video games: an interesting premise, compelling characters, depth of story, and the added bonus of a realistic female lead character.
While the writing is a little rough - the dialogue feels stilted and a little on the nose, there’s room for this to improve since this is the first of five “episodes.”
Max Caulfield is the right blend of regular (she faces the same anxieties and challenges as the average high-schooler) and remarkable. She’s quiet in class and a bit disconnected from the other students, understandable since she transferred to Blackwell Academy as a senior in order to take advantage of its notable photography program. Despite her tendency to appear shy and reserved, she has a lot going on in her thought life, providing interesting commentary and insight into the school and the characters around her as she moves through her day.
| Max Caufield - from lifeisstrange.com |
The fact that she was willing to transfer to a new school to pursue her passion of photography isn’t the only thing that makes her remarkable. When faced with a situation that is every school’s nightmare, a shooting in the girl’s bathroom, Max steps in to save the day by exercising an ability she didn’t even know she had: the power to undo time.
The decision shifts her outside of her comfort zone, immediately putting her on the radar of the school’s suspicious head of security and forcing her to choose between her customary anonymity and reporting part of the incident to the school’s principal. Either choice is sure to have later consequences.
I doubt there’s a single person out there who hasn’t wished that they could go back and do something over, and Max is no exception. She takes advantage of her new-found “rewind” to build relationships with the students around her, fulfilling a very common desire to be liked.
The ability to rewind doesn’t make her flippant, though. She feels every event deeply and carries the emotions and experience with her even though she erased the cause.
The first episodes hints at a couple of themes, including the imagery of the deer that seems to be associated with Max somehow and the blue butterfly that seems to go with her power, or perhaps another character - I couldn’t help but notice someone with hair that matches who ought to be important to the unfolding story, and some discussion of local Native American traditions.
| Max and Chloe - from lifeisstrange.com |
With about four hours of gameplay, two if you ignore all the odd items that Max can explore in her surroundings, it’s a good afternoon’s playing time, and should put the entire game at somewhere around twenty hours total. I’ll try to keep track as I play through the next episodes so I can put out a good final estimate.
The gameplay is best with a controller. I use an X-Box 360 controller with my PC since the interface for keyboard and mouse is awkward to the point that it had me frustrated. My experience improved immensely with my controller in hand.
So far, the game seems promising. I’m hoping that the clumsy dialog and (to be honest) amateurish voice acting will improve as the episodes go on so that both support the promising story that is hinted at in the aptly named Chrysalis episode. I look forward to seeing how the themes carry through the story and getting to know the characters better as the game progresses.
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Saturday, January 16, 2016
Hi, I'm New Here!
Hello everyone!
I'm Lauren, one of the ladies who recently joined Professional Fangirl! I am incredibly excited to be here and can't wait to start talking with you about the things I love.
Let me tell you a little about myself:
I am a devoted writer, committed gamer, avid hiker, undaunted crafter, and apprehensive (neophyte) coder.
I am a devoted writer, committed gamer, avid hiker, undaunted crafter, and apprehensive (neophyte) coder.
I love science fiction, fantasy, superheroes, and horror in all mediums, so I spend my time, writing, reading, watching, and playing all of them.
I love deeply, and nothing gives me greater joy than sharing the things I am passionate about.
My job in customer service supports my writing and gaming habit, and I hope one day my writing (and creating video games!) will support my customer service habit.
I have a few poems published, some short stories on their way out, and a couple of full length manuscripts in editing before they're sent out into the world. I also blog in other places when the fancy strikes me and have lots of articles, press releases, and web content floating around the internet from my freelance writing gigs.
I may either be the child of neglectful dragons, or a time traveler's progeny, hidden in the past for some great destiny. I'm still working out which.
I have applied to be sent to Mars in 2022.
I hate cooking, even though I'm good at it.
I am a connoisseur of tea.
And chocolate.
And this is my favorite blog on the Citadel.
Thank you so much for taking the time to get to know me a little!
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